Rules of the Game
|Edit Date: 2/10, 2014|
-= Summary =-Duel Assassin is a game within the games. Participants (to be known as Agents) will be assisgned a list of marks, never knowing which may be another agent themselves until it is too late. Agents will compete to successfully take down their targets and reveal each other, earning points as they go until finally, there is only one left standing.
Interested? Keep reading to get the full details.
-= Game Invitations =-The game field shall consist of 24 agents. The first six invitations will be issued by Missions Control with the remainder sourced via recomendations of the original 6.
-= Weeks of Play =-Duel Assassin will take place over 9 weeks. Each invited Agent will be guarateed activity in at least 3 of those weeks. Note, however, that these weeks will most likely not be consecutive. Not all agents will be active during each week of play. Look for a notice from Mission Control telling you that you have been activated.
-= Weekly Scoring =-Each week an agent is active they will receive a list of marks. The list will contain approximately 10 names, some of whom are other agents. An active agent may only earn points against 3 of the marks on their list AND only the first 3 attempts will be counted, so chose carefully. To eliminate a mark you must score 2 offensive points on them in a duel. Offensive moves are as follows:
-= Identify Other Agents =-Each week the agents in play will be told how many other agents are in the field with them. Contact Mission Control with the names of all active agent and you earn a bonus of 5 points. An aditional 2 points will be awarded to the first agent to do this. Use of agent codes (see below) will be mandatory and should assist in identification. Be careful though, a wrong guess will lose you 5 points instead.
-= Style Bonus =-There are a total of 4 style bonuses available throughout the competition and each agent may earn them all 1 time. A style bonus will be worth 5 points to your weeks score, but once you've achieved one of the four you will not be able to use it again during the contest.
-= Agent Codes =-You will be supplied daily codes. In each duel you fight, you must use one of these codes to identify yourself as an agent within the first 2 rounds of the duel (including the stage of entering the ring). Non-agents (or agents not paying attention) won't know the codes and hopefully will not be able to identify you. At the beginning of your active week you will receive a password that will allow you access to the daily codes. There will be a few to choose from. Code Examples:
-= Poison Marks =-Weeks 7 - 9 of the game will feature Poison Marks. Some number of your assigned marks (you'll be informed how many at the time) will be dangerous to your survival, as they have the ability to rob you of points or even knock you out of the game.
-= Weekly Schedule, Generalized =-
-= Eliminations =-When doing eliminations, agents will be ranked first by that week's performance. In the event of a tie Mission Control will look at all points accumulated. If there is still a tie, both agents will either be eliminated or move on with a prefernce towards elimination.